We're headed to the wilderness, a steep, mosquito-ridden valley deep in the Golden Swamps. A little expedition has been dispatched to find a source of steel for the mountain homes, and I've signed up. Well, this isn't how I forecast my year going. Overseer's journal (Diary of Stakud Wheelbreaches) Compress your Region1 folder and upload the file to the Dwarf Fortress File Depot with the title Sufficient Velocity Succession Fortress, then in description write down the year, season, and your SV username. Make a backup copy of the fortress Region1 file. Transferring files: Go to the data folder.
![dwarf fortress file depot dwarf fortress file depot](https://i.imgur.com/sRxCT.jpg)
For now, everyone's eligible for one turn a year. Once more people join in I hope to have one newer person following a more experienced player in alternating turns. When the next season arrives, your turn is over. Go to the dwarf fortress folder, find data, then init, then d_init.txt. Overseer rules: Just make a post in the thread to request a turn! Each turn lasts 1 season. Year 1, Winter: Year 2, Spring: Year 2, Summer: Year 2, Fall: Year 2, Winter: -complete Year 1, Spring: Year 1, Summer: Year 1, Fall: Party-completeĤ. It's long, but there's a reason for its lengthġ. To get a good grasp of the basics behind what we're doing, visit this page: Fortress Quickstart. There's a ton of complex features that even I haven't mastered just quite yet. Notes: Dwarf fortress is not very newbie friendly. SV will determine whether this fortress grows into a gleaming jewel of dwarven civilization or a death-ridden hellhole (or maybe even both!). Basically, I'll accept volunteers for slots and the controller of the fortress will pass it on to the next person every in game season. This is going to be a fortress mode playthrough, in succession fort style. The game proper has two modes, the titular fortress mode where you run a fort, and adventure mode, where you control an adventurer. The graphics are primitive, but underneath that ugly exterior is a simulation so in depth that it can make even the most powerful processors weep with a difficulty curve that's been compared to running into a skyscraper wall at speed. Welcome to Dwarf Fortress, a game where you can manage ASCII tiles in everything from getting drunk to colonizing hell. *this script does nothing extraordinarily fishy, it just checks the entity_default.txt for certain vanilla df entries and creates a little gap to insert the modded rows at the right place.I don't think one of these has gone up on SV before, so might as well start one! > detailed instructions via the link (to the right) Navigate to the 'creation forge installer mod' subfolder and run the 'entity-importer' script.
Dwarf fortress file depot archive#
Download archive to the dwarf fortress root folder and extract there (the file structure must match the structure of the archive)Ģ.
Dwarf fortress file depot mod#
The link leads to the mod page in my blog where the installation guide is located. Practically a small ease-of-use mod for all who need the Creation Forge for testing worlds or cheating purposes and are tired of configuring things. The whole thing is a proof-of-concept for planned changes to my other mods, for example DF 'Rings of Blood' rather than a project of its own. I've written a small autoinstaller in Python for it, which does the work of entering* the reactions and the building in the entity_default.txt for you. The Creation Forge is a well known building from the DF wiki.